![]() 23%ĩ) ( M) From #8 you will see a cave entrance straight ahead but slightly off to the left. Turn around and keep going straight to the end of the beach where you will trigger a VOP near a crevice at the end - 11%ĥ) ( U) Back to the stairs from #3, follow the path up to trigger an easy VOP - 14%Ħ) ( U) From #5 just keep walking forwards and this VOP will trigger- 17%ħ) ( U) From #6 just follow your path and this VOP will trigger - 20%Ĩ) ( U) From #7 follow your path, this VOP will trigger once the path starts heading downwards. Take the right path upwards and follow it up to the very end, passing a steep drop on your left as you go, to trigger the VOP - 5%ģ) ( U) Drop down at the point you have just passed and follow the path until you trigger the VOP near a set of stairs to your right - 8%Ĥ) ( M) Do not go up the stairs yet. To begin press start and disable the director's commentary so there is no tick in the squareĬhapter 1: The Lighthouse - 10 Voice Over Pointsġ) ( U) At the very beginning as you spawn in, do not move - 2%Ģ) ( M) From your starting position, turn left to see two paths. Yes, it will take you a little longer, but it's easier to keep track if you hold back. This reason for this is, if you walk to the next VOP whilst the previous one is still ongoing, you will not trigger the next. This achievement can only be worked on whilst the Director commentary option has been disabled in the main menu after you press startĪfter each VOP do not move an inch. That being said, the game is pretty linear for the most part. I recommend the player goes for the Directors commentary achievement and has a fair idea of where to go. There has been confusion in the comments, so I will walk you through each Voice Over Point ( VOP ), rather than just list the missable ones.Ī percentage of where you should be after each VOP This has been verified on two separate accounts by myself on 30th June 2019 and is 100% relevant. Welcome to my Seanchaidh/Walkthrough achievement guide for Dear Esther. ![]() Once this has happened, you can rest assured that the game has acknowledged your discovery of the urn.Hi everyone. In order to get the achievement/trophy to pop, you’ll need to wait for each urn’s ashes to blow in the wind. ![]() Walk up towards the mountainside and you should spot the urn spilled open on the ground. Head towards these and stand in the third gap from the back. You should spot some lines of wooden posts. The fourth and final urn can be found on the beach once you’ve walked past the area covered in candles and photographs. The urn is right by the wall on your left toward the end of this cave area. Simply head over the bridge as you enter this area and head all the way to the right. Once the path begins to trail off a bit, keep following it right up to the shoreline and in this slight clearing of sand among the rocks and tall grass you’ll find the urn.Ĭhapter three’s urn can be found right by the underground river. You want to take the path that hugs the side of the mountain and looks to be taking you down toward the beach where nothing of particular interest is. In chapter two, once you’ve found the old cottage at the top of the hill, make your way down the side of the mountain. Simply head to the right of the circle and up a hill slightly and you’ll find the urn on some dirt by a rock. As you start heading up a hill you should spot a bunch of rocks standing on their ends in a circle. The urn in chapter one is right by the stone circle. ![]() There’s an urn in each of the four chapters of the game, so as soon as you’ve found one you can speed onto the next chapter. To make things a little bit easier for you, we’ve given you a quick description of where to find each one. They won’t grant you anything special in the game upon discovering them, but they will get you a nice achievement/trophy depending on what console you’re playing on.įinding the urns can be quite difficult thanks to their neutral colors and small size. Dear Esther: Landmark Edition contains a couple of new urns available for players to uncover as they explore the island. ![]()
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